Generated image set

Ensure that the image is created with a top-down perspective, meaning the viewer is looking directly down onto the scene. This involves drawing objects as if they are being viewed from above.
Objects should be oriented to show their tops. For example, robots might be shown with their heads at the top and feet at the bottom..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Ensure that the image is created with a top-down perspective, meaning the viewer is looking directly down onto the scene. This involves drawing objects as if they are being viewed from above.
Objects should be oriented to show their tops. For example, robots might be shown with their heads at the top and feet at the bottom..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Ensure that the image is created with a top-down perspective, meaning the viewer is looking directly down onto the scene. This involves drawing objects as if they are being viewed from above.
Objects should be oriented to show their tops. For example, robots might be shown with their heads at the top and feet at the bottom..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Ensure that the image is created with a top-down perspective, meaning the viewer is looking directly down onto the scene. This involves drawing objects as if they are being viewed from above.
Objects should be oriented to show their tops. For example, robots might be shown with their heads at the top and feet at the bottom..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Ensure that the image is created with a top-down perspective, meaning the viewer is looking directly down onto the scene. This involves drawing objects as if they are being viewed from above.
Objects should be oriented to show their tops. For example, robots might be shown with their heads at the top and feet at the bottom..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Ensure that the image is created with a top-down perspective, meaning the viewer is looking directly down onto the scene. This involves drawing objects as if they are being viewed from above.
Objects should be oriented to show their tops. For example, robots might be shown with their heads at the top and feet at the bottom..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Ensure that the image is created with a top-down perspective, meaning the viewer is looking directly down onto the scene. This involves drawing objects as if they are being viewed from above.
Objects should be oriented to show their tops. For example, robots might be shown with their heads at the top and feet at the bottom..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Ensure that the image is created with a top-down perspective, meaning the viewer is looking directly down onto the scene. This involves drawing objects as if they are being viewed from above.
Objects should be oriented to show their tops. For example, robots might be shown with their heads at the top and feet at the bottom..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
This image has been generated by AI

Prompt

Ensure that the image is created with a top-down perspective, meaning the viewer is looking directly down onto the scene. This involves drawing objects as if they are being viewed from above. Objects should be oriented to show their tops. For example, robots might be shown with their heads at the top and feet at the bottom.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.

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